SAMSUNG GEAR VR 2

Computer Arts - - Special Report -

Pow­ered us­ing Samsung Galaxy smart­phones, Samsung Gear VR ef­fec­tively splits the phone screen in two to cre­ate 3D vi­su­als, mak­ing it af­ford­able, wire-free vir­tual re­al­ity.

Lack­ing the power of a high-spec PC, Gear VR is a nat­u­ral home for 360° video (pas­sive con­tent) or semi-ac­tive ex­pe­ri­ences that re­quire mov­ing the head to hotspots, rather than hugely in­ter­ac­tive projects.

Orig­i­nally launched in 2013, the Gear VR is the go-to VR plat­form for many – it’s largely un­der­stood by the pub­lic and a large num­ber of ex­pe­ri­ences al­ready ex­ist for it. This has been widened by a part­ner­ship with Face­book, bring­ing the Ocu­lus VR store to the plat­form.

A re­cent up­grade to the head­set has im­proved the size of the lenses to widen the field of view, mak­ing the Gear VR’s ex­pe­ri­ences feel more im­mer­sive than the orig­i­nal launch model. Price: £100.

BEST FOR PAS­SIVE VR

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