Dave DeSan­dro ex­plains how he went from ba­sic forms to a 3D logo

Computer Arts - - Project Diary -

1 Mak­ing shapes

First, I de­signed the let­ter­forms so that each fit­ted into a square, as squares can be aligned in a va­ri­ety of ways. The let­ters are com­posed of ba­sic geo­met­ric shapes: cir­cles and rect­an­gles, aligned to a grid.

2 Colour­ing in

I coloured the let­ters red, green and blue, then set Screen blend mode. This way, the red, green and blue screen colours blended to pro­duce cyan, yel­low, ma­genta and white in­ter­sec­tions once over­lapped.

3 Find­ing an­gles

Next, I ro­tated the let­ters in 3D space us­ing an iso­met­ric align­ment. Here, each let­ter is an­gled so that it forms one face of a cube.

4 In for­ma­tion

Mov­ing the let­ters so that they in­ter­sect one an­other on their in­di­vid­ual planes cre­ated an in­ter­est­ing form. The notch of the G fits right along the bot­tom edge of the R. I then added the eye cir­cle to so­lid­ify the bird im­age. With all th­ese el­e­ments, you see the bird first, then no­tice the R,G, B let­ters and colours.

5 Ready to ren­der

Fi­nally, I re­verse-en­gi­neered the align­ment so it can be re­pro­duced in an ac­tual 3D en­vi­ron­ment. The whole logo can be ren­dered as a 3D ob­ject, so it can be viewed and ro­tated in RGB Schemes’ VR ap­pli­ca­tions.

The ex­act po­si­tion­ing of the let­ters used when in a 3D ap­pli­ca­tion.

The bird is formed from the let­ters.

The red, green and blue shapes on a plane.

Us­ing sim­ple shapes to cut let­ters that fit.

Us­ing ad­di­tive colour the­ory for the logo.

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