Mak­ing the cover

Computer Arts - - News -

This is­sue’s stylish cover is the work of Daz­zle Ship, a London-based stu­dio that has ex­per­i­mented with VR it­self.

“The de­sign was based around the lim­it­less pos­si­bil­i­ties that vir­tual re­al­i­ties of­fer us,” ex­plains Daz­zle Ship founder Alex Donne-John­son. “An ini­tial geo­met­ric shape was cre­ated, and then re­peated in a frac­tal fash­ion un­til it formed new pat­terns within the struc­ture.”

Daz­zle Ship’s con­cept was based on the idea that VR can cre­ate il­lu­sions and worlds that are im­pos­si­ble within the con­straints of our cur­rent re­al­ity. “One of the big­gest chal­lenges was try­ing to work with the theme of op­ti­cal il­lu­sions and ab­strac­tion, but at the same time still achieve leg­i­ble ty­pog­ra­phy,” Donne-John­son ad­mits.

“Th­ese are not things that go handin-hand eas­ily, so com­pro­mises had to be made. The cover was cre­ated fully in 3D with­out any post-pro­duc­tion tricks, but with the aim of still chal­leng­ing your sense of per­cep­tion,” he states.

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