Computer Arts - - Special Report -


Fo­cus­ing on univer­sal themes and con­vey­ing the story of a mother and child re­la­tion­ship, the cre­ative team at ustwo games sur­prised the world once again with a beau­ti­fully ex­e­cuted se­quel to Mon­u­ment Val­ley. With a core aim to “make small mean­ing­ful games that can be en­joyed by ev­ery­one,” head of stu­dio Dan Gray led the team through an in­tense de­vel­op­ment and pro­to­type cre­ative process to craft a game with univer­sal themes, fol­low­ing a mother and child as they make their way through the land of op­ti­cal il­lu­sions, as ar­chi­tects of the sa­cred ge­om­e­try found though­out each level. “Cre­atively our ob­jec­tive is to con­tinue to pro­vide all the amaz­ing things about in­ter­ac­tive en­ter­tain­ment to a wide au­di­ence – the democrati­sa­tion of game de­sign.” says Gray. “There’s so many in­cred­i­ble me­chan­ics and sto­ries to tell [in gam­ing] that your av­er­age per­son isn’t ever ex­posed to. With MV2 we man­aged to make mil­lions of peo­ple care about char­ac­ters in a game for the first time.”

01 De­vel­op­ment work for Mother & Child, by ustwo games.

02 En­vi­ron­ments re­flect the nar­ra­tive of Mon­u­ment Val­ley 2.

04 Strik­ing vi­su­als and magical ar­chi­tec­ture in Mon­u­ment Val­ley 2.

03 ustwo games stu­dio dur­ing the de­vel­op­ment phase of Mon­u­ment Val­ley 2.

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