Jim Wheeler talks about bal­anc­ing the amount of time you have with the de­tail in each frame

Computer Arts - - Project Diary -

Work­ing with time-con­sum­ing, hand-drawn char­ac­ter an­i­ma­tion to a tight dead­line, we tried to min­imise the amount of move­ment in the se­condary char­ac­ters. This also works well to fo­cus your at­ten­tion on the main char­ac­ter. It was a slight cre­ative chal­lenge find­ing a neat balance for the per­son­al­ity traits of the main char­ac­ter. We wanted him to be like­able and fash­ion con­scious, but not too try-hard or trendy, as well as por­tray­ing a hu­mor­ous na­ture through the an­i­ma­tion.

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