Computer Music

Get with the programmer­s

Catch up with the brains behind the processes, and find out what’s next from the one-man plugin band

- Luca Capozzi URL www.audiority.com

Tell us more about the company – who works at Audiority, and how did it get started?

LC “Audiority and Epic SoundLab are basically just me. I started back in 2003 with Progsounds, as a forum for progressiv­e metal keyboardis­ts. I started programmin­g sounds, writing tutorials and helping other keyboardis­ts to join the ‘dark side’ of synthesis and sound design. In 2010, I decided to quit my regular job and make a living with what I truly love… and that’s how Audiority began. It’s a oneman band: the code, the GUI (almost all of them), the sounds... everything you see on both sites is the hard work of yours truly!” You’ve come a long way from creating soundware to developing plugins. How was the transition? What obstacles did you face? LC “The biggest obstacle was getting back on my feet again with object-oriented programmin­g and C++. I used to do a little programmin­g in C++ over ten years ago, but nothing compared to what I had to learn to begin the developmen­t of my own plugins. It was really hard and sometimes overwhelmi­ng, but it was worth the effort.” There are lots of transient-shaping plugins on the market. How did you plan to set your first plugin, TS-1, apart from the competitio­n?

LC “Honestly, other transient processors I’ve tried over the years are, to me, just too punchy sometimes – every time I find myself adding a compressor to tame what the shaper is doing.

“I started working TS-1 because I needed a

different transient shaper for a project I was working

on, and it slowly became what I’ve now released.

What I did really love in TS-1 was trying different combinatio­ns of envelope detection circuits to find the best-sounding ones. Also, the saturation algorithm just sounded so good. ”

You based Polaris on early digital reverb units. How was the approach of copying the sound of an existing processor different to creating one from scratch?

LC “Well, since Polaris isn’t an emulation of an existing device, I didn’t try to model it on a specific sound. I was reading some papers about reverberat­ion, and I found out an interview with Chris Moore of Ursa Major talking about their SST series. The idea of creating a decent reverberat­ion unit with just a single delay line just blew my mind! So I tried to stick with the same philosophy for what concerns the core reverb of Polaris and some of its main new features.” What’s next for Audiority? LC “There’s a lot more to come! Right now I’m testing v1.3 of Polaris, featuring a new Swell parameter. Basically, you can get instant pads out of anything. There’s also a very big project I’m slowly working on, and this is the most ambitious one so far – stay tuned!”

“The idea of creating a decent reverberat­ion unit with just a single delay line just blew my mind!”

 ??  ??

Newspapers in English

Newspapers from Australia