Computer Music

Creative Labs Sound Blaster Live!

A seemingly innocuous add-in audio card aimed at gamers, 1998’s entry from Creative’s soundcard catalogue forever changed music production

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Is there a ‘Year Zero’ for computer music? Maybe. In much the same way that 1976 is seen as Year Zero for punk rock – and thus the democratis­ation of the record industry – 1998 was the year that computer music production broke out of the lofty environs of academia and moneyed pro studios. And just as the British music scene had been building for years toward the perfect punk storm of 1976, computer technology was, in 1998, primed for a revolution.

One of the loudest volleys in that revolution came from Creative Labs. For over a decade, they’d been producing a series of ever more powerful consumer quality soundcards for gamers. Earlier models offered such, erm, ‘features’ as 22kHz stereo audio playback and built-in (and simplified) Yamaha FM synthesis. It got a little better in 1994, with the release of the Sound Blaster AWE32, offering the ability to play samples, thanks to the company’s proprietar­y Soundfont format.

However, as successful as the various Creative cards were, they were always something of a compromise, lacking the fidelity for profession­al music production.

That all changed with the Live! (exclamatio­n point is theirs, not ours). The Live! achieved a new level of sound quality by offering a full four channels of 16-bit, 48kHz recording and playback. Soundfonts were still supported, but unlike previous cards, were not dependent on onboard RAM; instead they made use of the host computer’s memory. MIDI and digital I/O were included, as was a new feature, ‘What U Hear’ that allowed the user to record the cards’ output, complete with Soundfonts and effects such as reverb and chorus. There was even rudimentar­y support for surround playback, though the sub channel was a bit of a kludge.

All of these features were familiar stuff to users of pro soundcards – but the Live! was the first of its class for the consumer market. And, well… it sounded pretty damn good. Surprising­ly so, given its price tag. For the first time, a skint musician could achieve reasonably profession­al sound quality with their home computer – without having to remortgage the home itself.

Though some would argue with the use of the word ‘profession­al’ in the above context, the claim is borne out by the fact that successful records were indeed produced with the Sound Blaster Live!, not least those by one Kieran Hebden, known to his fans as Four Tet, whose bedroom-based DIY production­s would spawn an entire genre of new electronic music.

Four Tet may have been the most visible Sound Blaster Live! user, but he wasn’t alone. Creative sold ‘em by the truckloads and continued to pump out variations until 2001, when their 24-bit Audigy line superseded it.

It has to be noted that the Sound Blaster Live! made its debut in August, 1998. In what would prove to be a fortuitous bit of timing for the would-be desktop musician, the very first issue of magazine hit stands a mere two months later.

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