Computer Music

PLOGUE CHIPSYNTH PORTAFM

The latest from this Canadian developer brings Yamaha’s classic OEMand home keyboard-bound FM synthesis chip to the desktop studio

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The first in Plogue’s new chipsynth line of retro digital synth emulations, PortaFM (VST/ AU/AAX/Standalone) is a fastidious­ly modelled virtual take on the chip at the heart of Yamaha’s PSS series of low-priced FM-based instrument­s from the 80s, including the PSS-140, -170 and -270 keyboards, and SHS-10 and -200 keytars. The OPLL (aka YM2413) chip series was developed in response to the success of the DX7 synth, and also ended up in the Sega Master System console in Japan, the Atari ST’s FM Melody Maker cartridge, and various 16-bit arcade machines. Plogue claim to have accurately captured the OPLL, right down to “DAC voltage imperfecti­ons, single sample delays between oscillator­s and even behaviour in rare corner cases.”

Porta-bility

PortaFM actually layers and/or splits two emulated OPLL chips, for thicker sounds than were possible with the real thing, or dual-voice patches. Each of the two layers has its own tuning, panning and glide parameters, as well as up to 100ms of note-on delay and three DAC settings: the original analogue output, a ‘perfect’ 9-bit DAC and a 12-bit DAC. The tone generated by each layer is selected from a series of preset sound menus, drawing on models of the OPLL-X and OPLL-P variants as well as the original OPLL. However, selecting the ‘custom sound’ option for a layer hands it over to the Patch page editor, where the Carrier and Modulator oscillator­s are programmed in detail (see Carry that weight). There’s only one custom sound, so you can only edit one layer. Plogue tell us that this is by design, in the interest of keeping the synth true to the OPLL’s character and vibe, but we’d still like to be able to mess around with both layers independen­tly. Why not, after all?

On top of the two main OPLLs, a third emulation brings the five drum sounds of the original chip into play, for use individual­ly or splitting/layering into your main patch. Comprising kick, snare, hats, tom and cymbal, they’re uneditable beyond volume, pan, delay, pitching and velocity sensitivit­y, but retro noiseniks will love them just as they are.

Modulation routings are made in a straightfo­rward mod matrix, featuring Min/Max and Offset settings, and a secondary ‘via’ Control option (MIDI CC only). Mod sources consist of all MIDI CCs and streams (monophonic or polyphonic), a randomiser (mono or poly) and 16 powerful Step Sequencers, each one containing up to 127 sequences of up to 64 steps that can, themselves, be swept through and modulated. Modulation targets cover most parameters, including drum triggers but not effects parameters. On that subject, PortaFM’s effects – Arpeggiato­r, Chorus, Ambience Reverb and Stereo Delay – are as impressive as the Step Sequencers, with plenty of controls and first-rate sound quality, particular­ly the reverb.

Chips with everything

Quirky, crusty and idiosyncra­tic in its core architectu­re and design, yet modern and capable in its modulation and processing, and surprising­ly weighty when it wants to be, PortaFM is a wonderfull­y endearing synth at exactly the right price. Its relevance to your music will, obviously, be quite dependent on your level of nostalgia for ‘cheap’ old-school FM sounds, but don’t let that put you off – PortaFM would make a fine addition to any electronic musician’s sonic arsenal.

Web www.plogue.com

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