> Step by step

2. Ex­plor­ing the GUI and sav­ing your patch

Computer Music - - Make Music Now / Max For Live Masterclass -

1 “At the mo­ment, this de­vice doesn’t re­ally do any­thing. The au­dio from Live comes into our Max world via an ob­ject called plugin, so this is our first Max ob­ject. We’ve got two ca­bles run­ning out of the plugin ob­ject – one for Left, one for Right – and they’re con­nected to an ob­ject called plu­gout.” 2 “Plu­gout feeds the au­dio back to Live. At the mo­ment, our de­vice doesn’t do much as there’s noth­ing in the mid­dle. It just passes the au­dio through un­af­fected. We want to put some­thing in be­tween the in­put and the out­put – in a way, we want to insert an au­dio ef­fect, much like you might do in a typ­i­cal DAW mix­ing en­vi­ron­ment.” 3 “One of the most im­por­tant func­tions is the Lock but­ton. When it’s locked, we can in­ter­act with the patch as a user, and tweak the pa­ram­e­ters of our de­vice. When it’s un­locked, we can edit and cus­tomise the ob­jects. Re­mem­ber the Ctrl/Cmd-E key com­mand, which al­lows us to lock and un­lock our patch.” 4 “Let’s see how we can cus­tomise some­thing and save this de­vice. Then, once we know that, we’ve prob­a­bly got enough in­for­ma­tion to start to build our own de­vice. I’ll select this ob­ject, which is a Com­ment. It’s got a blue high­light around it, to show that it’s been se­lected.” 5 “An­other re­ally im­por­tant part of the Max GUI is the In­spec­tor, which is opened by click­ing the I sym­bol on the right hand side (Ctrl/Cmd-I). The In­spec­tor al­lows you to con­fig­ure the prop­er­ties of the ob­ject that’s se­lected – they’re unique to each type of ob­ject.” 6 “As a sim­ple ex­am­ple, grab the Com­ment ob­ject and look inside the In­spec­tor. There are four dif­fer­ent pan­els: Ba­sic, Lay­out, Re­cent and All. We’re prob­a­bly go­ing to be sit­ting in the All mode most of the time. That’ll give us ac­cess to ev­ery pa­ram­e­ter for our ob­ject.” 7 “At the very bot­tom of the In­spec­tor is a Text On/Off la­bel. Dou­ble-click and edit this to, say, ‘ Build an FX’, and press

Re­turn. We’ve up­dated that prop­erty for this ob­ject. You’re go­ing to spend a lot of time in the In­spec­tor when you’re build­ing de­vices in Max.” 8 “In the File Menu, select Save As. Max For Live likes its de­vices to be saved inside the Able­ton User Li­brary. That way, they’ll show up inside the Live Browser. At the mo­ment, I’m cre­at­ing a Max Au­dio Ef­fect, so I need to save my de­vice into that folder.” 9 “It’s def­i­nitely not a good idea to save your work in a dif­fer­ent lo­ca­tion. If you do, it’ll still work, but it won’t show up in your Browser, and you want to have the easy func­tion­al­ity of be­ing able to grab your de­vices when you’re in the mid­dle of a pro­duc­tion.”

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