Computer Music

DR BEAT

Our drum technician works rolls into a drum kit pattern

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Part 2 of Ronan Macdonald’s exploratio­n of drum rolls

In last issue’s DrBeat, I showed you how to program a ‘classical’ drum roll of the kind you’d hear accompanyi­ng a circus act or leading into a national anthem. That was all well and good, of course, but hardly essential informatio­n for the producer of actual, you know, music. Really, though, part 1 was just a primer for this month’s main event, in which I’ll show you how to apply what you learnt to your programmed drum kit grooves.

As mentioned last time, a deeply multisampl­ed virtual snare – ideally at the heart of an equally deeply multisampl­ed kit! – is critical to the successful programmin­g of any drum roll. I’m using Toontrack’s incredible Superior Drummer 3, but other equally viable options include FXpansion BFD3, XLN Audio Addictive Drums, and numerous libraries for Native Instrument­s’ Kontakt.

To recap briefly on part 1, when programmin­g any roll, remember to turn snap off in your MIDI editor when placing the hits for human timing variation; and alternate the velocity slightly between pairs of hits, representi­ng the doublestro­kes in each successive hand that string together to constitute the final percussive ‘blur’. And if your virtual drum kit has any humanising features of its own – such as SD3’s Use Adjacent Layers option and Smoothing control – be sure to give them a try.

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