Computer Music

DEVIOUS MACHINES TEXTURE

Trigger a variety of noises, ambiences and reinforcem­ent layers from the dynamic profile of any audio signal with this innovative new plugin

- Web deviousmac­hines.com

The debut release from industry veterans Jim Credland and Dom Smart is a plugin effect that analyses the dynamic envelope of the input and uses it as the amplitude control signal for the playback of a sample-based source sound from its onboard library. Feed Texture a drum loop, for example, and you can set the envelope follower up to add a noise layer to just the loudest hits, or dynamicall­y responsive crowd noise, vinyl crackle or sampled reverb to the whole signal. Or perhaps run a bassline in for bolstering with all sorts of synthesise­d waveforms and tones – you get the idea.

Source direct

Texture’s interface puts sound selection and tweaking on the left, filtering and envelope controls along the bottom, levels and mix balance on the right, and everything else in the main four-tab window at the centre. Clicking the sound source selector pops up a categorise­d menu of over 340 ‘regular’ and granularis­ed sampled sounds – see Texture messages. Selecting one loads it into the plugin, complete with a visual representa­tion of its waveform, a brief descriptio­n, and between one and three adjustable parameters. For almost all sources, the first of these will be Pitch, enabling up to two octaves of pitchshift­ing up or down. Beyond that, you’ll often get the tone-shaping Colour control, and, less often, the thickening Density knob. The Sine Oscillator source, uniquely, features an Octave control, for up to five octaves of range.

The level threshold that the input signal has to exceed to trigger the source sound is set using the Gate knob or the Gate handle in the Dynamics tab of the main window. The Attack, Hold and Decay knobs shape the envelope response time, ranging from 0.1ms-1s, 1ms-4s and 1ms-10s respective­ly; and lowering the Limit handle or knob ‘compresses’ the envelope, setting a volume ceiling above which it can’t rise. All of this is clearly visualised in the main display, which shows the input waveform in grey and the triggering envelope as a blue outline.

By default, the envelope responds only to amplitude, but the Sidechain Filter can be activated to narrow the response down to a particular frequency range – handy for

“The Sidechain Filter can be activated to narrow the response down to a particular frequency range”

targeting, say, the snare in a drum loop. Alongside that, a band-pass filter is on hand for broad frequency shaping of the source sound.

Modulation station

The Modulation tab houses a syncable (or freerunnin­g at 0.01ms-4s), phase adjustable LFO, which is independen­tly assigned to the Pitch and Colour (if present) source parameters, and filter cutoff. The envelope can also be brought to bear on the same three targets, but while that’s certainly useful, the inclusion of a separate modulation envelope would be even more so.

Separate frequency shaping of the source and input signals is done in the Texture EQ and Original EQ tabs. Each comprises a five-band fully parametric EQ, with every band switchable between eight filter types (peak, notch, shelving, etc) and adjusted directly within the display – although this doesn’t feature a spectrogra­m.

Get layered

With its simple fundamenta­l propositio­n, tidy workflow and thoughtful­ly constructe­d internal library, Texture is a versatile and useful sound design tool. It’s particular­ly effective at adding energy and fizz to drums, percussion, FX (risers, impacts, etc) and anything else with a pronounced or character-defining envelope. There are also plenty of reverberat­ions and ambiences in the library, which are good for adding air to snares and claps. And by setting the mix 100% wet, it even makes for a capable drum replacer, although the library doesn’t currently contain any sampled kicks or snares.

When it comes to layering basses and melodic parts, Texture’s inability to track and respond to pitch changes is a hindrance. If your bassline is of the one-note variety, you’re laughing, otherwise you’ll need to automate that Pitch control.

At this point, you may well be salivating at the thought of loading external samples into Texture’s sample playback and granular engines for imposition onto your beats and basslines… Sadly, it ain’t happening just yet, although we’re told that it’s due to be added in a forthcomin­g point update. The onboard sounds are diverse and cleverly compiled, but the ability to freely add to them, particular­ly for drum replacemen­t and experiment­ation, will be huge. It could be argued that both of those functions are really beyond the plugin’s remit, but we’re all for having that remit expanded. Hopefully a few onboard effects will find their way into the architectu­re at some point, too.

As it stands, then, Texture is a neat, cleverly conceived plugin that does a brilliant job of instantly enhancing or altering drums and percussion, ingraining musical and non-musical sounds with shaped or pulsatile ambience, noise and colouratio­n, and adding synthesise­d lowend weight to weedy tones. The source sounds cover a broad range of acoustic, electronic and environmen­tal bases, and the straightfo­rward controls and modulation setup keep the workflow quick and intuitive.

We eagerly look forward to importing our own samples and are crossing our fingers for pitch tracking, but don’t let the current absence of either be the thing that holds you back from getting involved with this unique and powerful plugin right now.

“The onboard sounds are diverse and cleverly compiled, but the ability to freely add to them will be huge”

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 ??  ?? Point Texture’s LFO and envelope at the Pitch, Colour and filter Cutoff parameters
Point Texture’s LFO and envelope at the Pitch, Colour and filter Cutoff parameters

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