Computer Music

SYNAPSE AUDIO DUNE 3

This fully paid-up member of the exclusive supersynth club looks and sounds better than ever with its latest full version update

- Web synapse-audio.com

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Scoring 10/10 in 207 (2014), the second version of Synapse Audio’s Dune synth was a landmark virtual instrument, turning what had previously been a decent virtual analogue/ wavetable synth into a mainroom-filling powerhouse. While it’s apparent at first glance that Dune 3 (VST/AU/AAX) doesn’t mark quite as sweeping and profound a revision as its predecesso­r did, there’s still plenty of good, meaningful new stuff here for experience­d users and newcomers alike to sink their teeth into. Before we get to all that, though, a quick recap is in order.

A three-oscillator synth with superb built-in effects, arpeggiati­on and sequencing, Dune’s two headline features are the ability to independen­tly set Oscillator­s 1 and 2 to Virtual Analogue, Wavetable or (rather basic) FM mode, and the incredible number of unison voices it’s capable of generating: up to 8320 when running 32 stacked oscillator­s each in the Oscillator 1 and 2 blocks, and eight global unison voices, at 16-voice polyphony. The oscillator­s feed into a zero-delay feedback filter with various onboard distortion and second-stage filtering FX, and the overall sound of the thing is big, beefy, glamorous and supremely versatile. In one sense, it’s a workhorse, delivering the full spectrum of ‘static’ and sequenced sounds, and in another, it’s a character instrument with a sound very much its own.

Fundamenta­ls summarised, then, let’s move on to what’s new in Dune 3…

Under the ’table

Dune 2 included a solid array of prefab wavetables, and not only does v3 almost double their number to 47, but it also introduces a fullon Wavetable Editor. Here, the currently selected waveform in the wavetable can be shaped freehand or using Line and Segment drawing tools, and manipulate­d in terms of harmonic (partial) volume and phase in the Additive Editor mode. Samples can be converted to wavetables, either split into a specified number of waveforms, or spread across as many as their length dictates, up to the maximum of 256. Selecting the Morph function creates a smooth transition through the wavetable from first wave to last, and other

“In one sense, it’s a workhorse, and in another, it’s a character instrument with its own sound”

waveform operations include DC offset removal, normalisin­g, inversion and reversal. There’s also a Formula field for generating waveforms via mathematic­al function input, and wavetables can be exported in WAV or Dune 3’s WT format.

Also new for the oscillator­s is the Swarm stack type. This is a supersaw with random pitch modulation of each oscillator in the stack, yielding a dense, wildly animated signal that sounds wicked on its own and makes for a viable alternativ­e to high counts in other stack types when system resources are running low.

Fresh filter

Another major architectu­ral upgrade has been implemente­d in the filter section, which now houses two filters and an insert effect. The filters are blended with the Balance knob, and can be routed in parallel or series, with the effect inserted before, in between or after them in serial mode.

There are also a ton of extra filter modes – including low-pass emulations of the Roland JP-08 and Alpha Juno, and CEM 3372, as well as a 36/60dB Brickwall, the 12/24dB Moog ladder from Dune’s sister synth The Legend, and a Deep Notch – plus new Formant, filter, Vowel filter, Phaser and Hard Foldback filter effects.

While we’re on a frequency-shaping tip, Dune 3’s EQ effect expands on the simple three-band (low/high shelves, parametric mid) design of old with the addition of a second parametric band, 12/24/36/48dB low- and high-cut filters, and a graphical editor for node-dragging adjustment of the shelving and parametric bands. Other changes in the effects department are summarised in Epic effects.

That’s the standout improvemen­ts in Dune 3 covered, but a few of the less attention-grabbing tweaks are worth mentioning, too. For starters, you can now switch between two independen­t arpeggiato­rs, and toggle playback with a footpedal or other controller via the new Arp Hold modulation target. Then there’s the Alternate mod source, for jumping target parameters between positive and negative values; a pink noise option for the noise generator; presets for the MSEGs; four GUI resolution­s, from tiny to enormous; unlimited undo/redo, even across patch changes; and a brickwall limiter on the output.

Sand storm

While, as suggested earlier, Dune 3 could never have been as radical an overhaul of Dune 2 as Dune 2 was of Dune, this is still a thoroughly worthy update to one of the finest softsynths around. The Swarm oscillator, new filter features and enhanced effects make front-panel programmin­g more flexible than ever, and the Wavetable Editor gives Dune parity with the likes of Serum and Thorn when it comes to wave design. The Wavetable Editor is quite laggy and slow to respond to mouse input (on our test 2018 MacBook Pro, at any rate), however. Hopefully this will be improved in a patch.

If we had to choose a single instrument to cover all our synthesis needs without making compromise­s in any of them, Dune 3 would be towards the top of the shortlist. It’s easy and enjoyable to use, up there with the very best sonically, and – if you’re buying it for the first time, at least – great value for money.

“Dune 3 could never have been as radical an overhaul as Dune 2 was of Dune, but this is still a worthy update”

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 ??  ?? Adjust the volume and phase of partials in your waveforms with the Wavetable Editor’s Additive mode
Adjust the volume and phase of partials in your waveforms with the Wavetable Editor’s Additive mode

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