Computer Music

Arturia Pigments

It’s hard to believe, but this is the first softsynth that classic emulation specialist­s Arturia have designed from scratch. No pressure, then…

- Web arturia.com

Known first and foremost for their dazzling and extensive V range of classic synthesise­r emulations, Grenoble-based developers Arturia have never actually built a software synthesise­r ‘of their own’, as it were – until now. With the allorigina­l Pigments (VST/AU/AAX/standalone), the immensely experience­d industry heavyweigh­ts are laying down what they consider to be the new benchmark in modern softsynth design.

A dual-engine, dual-filter instrument with plentiful effects and a built-in sequencer, on paper Pigments doesn’t appear to offer anything categorica­lly ‘new’. As is so often the case, though, the devil is in the details, which, in this case, are all about wavetables, workflow and a truly spectacula­r modulation system.

Hue and cry

As befits the name, Pigments’ resizable (50200%) GUI is eye-catchingly colourful, and full of informativ­e animation, from the oscillator waveforms and filters to the colour-coded envelopes, LFOs and other modulation sources. More importantl­y, though, the layout is logical and intuitive, with the top section tabbing between Synth, FX and Sequencer pages, the bottom housing Keyboard and modulator controls, and the Modulation Overview strip in the middle used for assigning and viewing modulation signals. Experience­d users will have no trouble finding their way around, and novices can get their bearings with two built-in tutorials.

The user-friendline­ss continues with the tagged and searchable preset browser, which shows the oscillator waveforms and filter shapes, and a brief descriptio­n of each patch, and gives access to the four Macro knobs, for basic noodling without exiting back to the main interface. And Arturia’s new ‘sound design tips’ feature enables optimal ranges to be visually suggested for specific parameters by adjusting yellow collars around their knobs. Every factory preset makes use of these, and they’re freely editable. It’s a clever and useful system.

“The ‘sound design tips’ feature enables optimal ranges to be visually suggested for specific parameters”

Engines, oiled

Each of Pigments’ two engines can be switched between Analog and Wavetable modes. The Analog engine comprises three oscillator­s, each outputting a sine, saw, triangle or square wave

(the last two featuring PWM), and a noise generator that sweeps from Red through White to Blue noise. Osc 2 can sync to Osc 1; Oscs 2 and 3 can have keytrackin­g disabled; and Oscs 1 and 2 can be frequency modulated by any mix of Osc 3 and Noise. The Drift control introduces random pitch fluctuatio­ns for a touch of analogue authentici­ty, should you want it.

The Wavetable engine draws upon more than 100 categorise­d wavetables (Natural, Processed, Synthesize­rs, etc). Each one of them consists of up to 256 waveforms, and the Position knob can be set to jump from one wave to the next, or to interpolat­e through them more smoothly. Phase Distortion and Wavefoldin­g functions open up some serious destructiv­e waveshapin­g possibilit­ies, and both – along with Phase and Frequency – can be convenient­ly modulated by an ancillary (and, optionally, audible) analogue/ noise oscillator.

The Wavetable engine can also stack up to eight unison voices, detuned freely or snapped to chords – we’re puzzled as to why the Analog engine can’t do the same. Import of external WAVs into the engine is permitted, but alas, there’s no wavetable editor.

The two engines feed into a pair of independen­tly pan-able filters, routed in any blend of series and parallel via a continuous knob. Eight filter types are onboard: SEM, Matrix 12 and Minimoog emulations, the 64dB/octave Surgeon, Comb, Phaser, Formant, and the supremely versatile MultiMode. Between them these serve up a rich variety of modes and sonic styles, and we very much appreciate being able to select and apply an FM source directly from the filter panel.

With modulation covered in Colour me rad, we’ll head straight to the FX section, which houses three busses of three effects each, selected from a roster of 13 largely workaday essentials – Reverb, Delay, Compressor, Distortion, EQ, Flanger, Wavefolder, etc. Busses A and B are ‘inserts’, reorderabl­e in series or parallel, while Bus B is a send/return, and the processors themselves sound great.

Finally, the Sequencer/Arpeggiato­r is all kinds of awesome, featuring scale snapping, a Trigger Probabilit­y lane, a powerful cyclically regenerati­ng randomisat­ion engine, and the best implementa­tion of polyrhythm­ic sequencing we’ve seen in any synth to date.

The colour of sound

Ambitious, expansive and oozing quality from every pixel, Pigments easily earns a place at the top table of synthesis. The Wavetable engine, filters, sequencer and modulation stand out as headline features, but the whole thing impresses from end to end.

As the epic preset library ably demonstrat­es, there’s no area of synth sound design in which it doesn’t excel; phat basses, tearing leads, amorphous pads, kinetic sequences, earcatchin­g FX. Polychroma­tic, you could say. And given its depth and complexity, it’s hard to imagine how Arturia could have made it any easier to use – the work they’ve done in that regard is hugely commendabl­e.

Our chief complaints are the lack of wavetable editing and Analog unison, but honestly, don’t let either of those omissions dissuade you from experienci­ng this incredible instrument for yourself.

“Ambitious, expansive and oozing quality, Pigments easily earns a place at the top table of synthesis”

 ??  ??
 ??  ??
 ??  ?? Set the length of each lane independen­tly in the Sequencer/Arpeggiato­r’s Polyrhythm mode
Set the length of each lane independen­tly in the Sequencer/Arpeggiato­r’s Polyrhythm mode

Newspapers in English

Newspapers from Australia