Computer Music

GO GRANULAR!

Discover the finer points of granular synthesis – we break it all down using common instrument­s and effects

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Granular processing is a synthesis and effects processing technique that often appears mysterious to newcomers. This is exacerbate­d by the fact that even commercial granular softsynths and effect plugins don’t approach it consistent­ly in terms of features – unlike FM, virtual analog, and physical modelling, which all operate within distinct and clearly defined paradigms.

However, as a general rule, let’s go along with Wikipedia, which says: “It is based on the same principle as sampling. However, the samples are not played back convention­ally, but are instead split into small pieces of around 1 to 50ms.” So granular synthesis is a subset of sampling.

Historical­ly speaking, the first artist to prototype a definition for granular sound was the Greek composer Iannis Xenakis, in the late 1950s. Xenakis was also an architect and approached music through geometry and mathematic­al formulae. His pioneering 1959 compositio­n, Analogique A-B, for string orchestra, tape, and analog tone generators, was among the first to explore the concept at the dawn of the musique concrète era, so it can also be argued that granular doesn’t even require sampling, just ‘grains’ of sound.

The array of granular software available today doesn’t deliver a unified answer to the question, ‘What is granular synthesis?’, but in this series of tutorials (on both synthesis and signal processing), we’ll explore how to apply granular techniques using only the tools available in Ableton Live.

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