Computer Music

SYNTHESIS

We take an in-depth look at what can be done with the chaotic and cacophonou­s noise generator. Noise cancellati­on? No thank you!

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Scot Solida on how too much noise can be great!

In the earliest days of modular synthesis, noise was the go-to source for out-of-thisworld special effects. From the whooshing winds of distant shores to the random bursts of imaginary alien artillery, noise was the obvious choice for aural experiment­ation.

But what do we mean by “noise”? Can’t any sound be considered noise? Technicall­y, the old folks were wrong in their assessment of rock ‘n’ roll, for example. When used in the strictest sense, noise is how we describe the sound of many frequencie­s being produced at equal levels or intensity. Specifical­ly, this is white noise, the form you’ll likely encounter on a synth.

White noise is not dissimilar to loud, bright static. As you’ll see below, it’s not that interestin­g – or musical – alone. However, it’s an integral part of nearly every sound made by an acoustic or electric instrument, not to mention the very environmen­t that surrounds us. By using the tools available to our modular synth, we can shape it into something far more exciting.

In fact, this month, we’ve split our walkthroug­h into a suite of individual minitutori­als on noise, each one describing how it can be twisted and molded into new and exciting sounds, or used as a basis for a pitched timbre. As ever, we’ll be calling upon Cherry Audio’s Voltage Modular Nucleus, so fire it up and let’s make some noise!

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