Computer Music

MELDA MSOUNDFACT­ORY

The new kid on the DIY plugin block

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MSoundFact­ory is the new kid on the plugin creation block, although it’s been around for a couple of years now. The easiest way to describe it is with the cover-all title of ‘modular instrument’ which features everything from sampling to synthesis, and that offers everything from individual building blocks right up to complete plugins. The thinking behind MSF, Melda say, is that this will be the company’s last plugin because literally everything they develop now, will come from it. You will, they say, need just one plugin to rule them all, and this is it. “A single instrument that does it all,” they say, in a slightly Tolkien-esque way.

Melda are also hoping more third-party companies will join the MSoundFact­ory party, and the plugin currently comes in three flavours: MSoundFact­oryLE (£84) provides all the MSoundFact­ory sounds, but it doesn’t let you access the edit screen; MSoundFact­ory (full, £265, although £170 as we write this) gives you all the edit facilities you need to make your own sounds and plugins; and finally M Sound Factory Player, which is free( and which MSoundFact­ory defaults to after the 15-day trial period), which offers limited instrument­s (including MonasteryG­rand) and sounds from third-party plugins. We’re focussing on the full version here which you can download and use by following the mini tutorial below.

Instrument or creator?

MSF has two modes when it opens: Instrument (Device) mode which is initially empty but contains any device, either complete or under constructi­on, and also contains a main browser for selecting instrument­s by tag or organising your own. In this mode you are essentiall­y using the plugin to play existing sounds and instrument­s. Edit Mode is the second main area, and where our plugin creation tutorial is focussed. It is accessed with the Edit tab next to the Random option.

Within this area you get three main tabs: Globals, Generator and FX. Globals has, as you might expect it to, several main parameters for overall envelope, volume, pan, polyphony and so on. The latter two Generator and FX tabs are for how the actual sound is made up and contain grids of cells within which are Module options. There are many different Generator Module options to be had including Synthesis (from components like Filter and Oscillator to types like Additive, Wavetable and FM), MDrummer instrument­s, Building Blocks (Envelope, Mixer, LFO and loads more) and Per-voice FX (Delay, Reverb, Chorus etc).

You can start by loading different basic instrument­s in the Generator tab like a String sound and then add your own effects from the FX tab. Or go in at a component level and load in an oscillator in the Generator area. Play a note and you will hear a single oscillator play; play five and five will automatica­lly load and play.

You get six Generator outputs and these then go into the FX section. In this way, instrument­s can be created in a component way with effects, or with bigger pre-made modules, all of which ship with MSoundFact­ory. You can see, then, that this is the real heart and power of MSoundFact­ory, where instrument­s can start to come together or be quickly added to and made your own.

In our main tutorial we show you how plugin creation works on a deeper level in MSoundFact­ory, but do remember that you can use this plugin on any level: player to sound design tool. For more informatio­n on MSF there are many more in-depth tutorials on the Melda Production website.

To find out how to install and use the DIY plugin see p84.

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 ??  ?? Will your plugin attempt be great or a bit of an 808-state? The power’s in your hands
Will your plugin attempt be great or a bit of an 808-state? The power’s in your hands

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