Harmonic Content Morphing
Warlock uses the same type of synthesis architecture as used in other Tone2 synths like Gladiator. Harmonic Content Morphing (HCM) synthesis delivers a sound “not possible with subtractive, additive or FM synthesis alone”. It essentially uses different waveforms as the core ingredients but allows them to morph and change the harmonic content over time.
The architecture comprises 84 Spectrum Tables (and, yes, you can think of as wavetables) each with up to 256 snapshots, each of these the equivalent of a traditional single oscillator waveform.
The Spectrum Tables can be modified with 25 different algorithms These include names like Shrink (for a warmer sound), Multi 1 (for thicker sounds) and Multi Hyper (multiple noisy waves playing simultaneously).
You also get two further modes, Loopmode and Loopspeed that define how the Spectrum Tables are played back and how fast the morphing is performed. Combined, these alter the harmonics of each Table over userdefined periods, giving you a lot of control over the sound, with a minimum of fuss, which is essentially Warlock summed up in a sentence.