Computer Music

HIT ‘N’ MIX DEEPREMIX

Another app attempts to take your song and split it into its multitrack parts. But this one claims to do it better and do more with the results

- Web hitnmix.com

We’re always getting asked about software that splits a song into its component multitrack parts – bass, vocals, drums and so on. There’ve been a few attempts, the most recent that we’ve reviewed being Audionamix’s Xtrax Stems. It’s fair to say that, so far, artefacts are usually present in the results and you never really get the pristine original ‘black magic’ multitrack­s you’d possibly anticipate­d.

The latest wizard to attempt that magic is Hit ‘n’ Mix’s RipX platform with two modules: DeepRemix (on test here) and the more expensive DeepAudio, which is a free update to the company’s Hit’n’Mix Infinity (and there’s more on this version in the box below).

While the star of the show on this new RipX platform is audio separation, it’s also about what you can do with the stems once you have them that should also grab the headlines; as it turns out, there’s a lot more on offer.

The ripping part of de-mixing your stereo file into its component parts is the first port of call though, and is simply a matter of dragging your target music file into the UI. So grab a song

(MP3, audio etc) and decide which parts you want to extract, those options being Voice, Other Sounds & Instrument­s, Bass and Drums & Percussion (we generally checked all four). If you choose Save Stems Only, you get the results handily placed in your downloads folder for direct DAW import.

Then choose Quality versus Speed using a simple slider which is pretty self-explanator­y and, as you might expect, choosing Quality (which we always selected) means the process is longer, as is choosing lengthier songs.

In our tests, we were getting anything between 25 and 35 minutes on an oldish iMac 3.4GHz, so expect better results if you have more grunt. And, Hit ‘n’ Mix add, “a slightly lower Quality can make good speed improvemen­ts, often without noticeable reduction in Quality”.

Once ripped, the resulting audio stems are listed bottom right of the UI and you can choose to mute or solo each. You actually get more tracks here including Guitar and separated Drums and Percussion. Each is then shown Melodyne-like across the main screen, with pitch indicated by a piano roll and time left to right. Click between each to see an individual stem.

As to the results, we have to say that we are pleasantly surprised at how good the vocals are. Yes, there are artefacts but fewer than we recall with Xtrax Stems; you perhaps still wouldn’t use them solo but definitely so in a mix. The drums are less impressive individual­ly – the kick a little muffled and the percussion ‘sibilanty’ – but work well together. Guitar can be basically anything in that frequency range (it is ‘synth’ on Blue Nile’s Downtown Lights), and ‘Other’ we generally find to be something that might be important in the context of a mix, but not often something you’d want to solo!

Whatever, we now have Bowie’s Heroes vocal ready to do with what we will, and that includes instant pitch-shifting and time-stretching sections or notes, although these inevitably introduce more artefacts. More exciting is the ability to copy the odd verse or chorus from one ripped song to another and then pitchshift it to mix. We had Tracey Thorn’s vocal from Massive Attack’s Protection joining Bowie – what a combo – pretty easily. There’s a lot more fun to be had with effects, and even more should you shell out on DeepAudio.

Overall, we’re impressed, especially as previous experience­s of this type of software can leave you a little deflated as the end result is very much just audio stems with artefacts. Here the quality is better, and what you can do with that audio is very creative indeed – well beyond extraction and an easy step into the worlds of remixing and mashups.

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