Computer Music

Problem areas

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In addition to creating reflection­s and diffusions, a room’s size, shape and constructi­on all have the potential to cause some annoying problems. Top of the list are room modes. In the simplest terms, these occur when a frequency’s wavelength exactly matches the dimensions of a room, creating what’s called a standing wave. This ‘natural frequency’ becomes amplified. As an example, two parallel walls 12 feet apart will create a standing wave at roughly 94Hz.

In addition to room modes, you can also experience problems with boundary reflection­s, where a direct sound wave combines with a reflected one. This effect can happen perfectly in phase, perfectly out of phase or anywhere in between, and to human ears, it will make certain frequencie­s sound appreciabl­y louder or quieter.

The good news is that both situations are only really problemati­c at lower frequencie­s (which have longer wavelength­s). The bad news is that the problems can be quite marked, making particular bass notes far too loud, or alternativ­ely, causing them to disappear completely.

To give you an idea of the frequencie­s that could be problemati­c in your room, there are a number of freeware mode calculator­s. A good starting point is RealTraps’ ModeCalc (PC only). RealTraps also have a useful applicatio­n for pinpointin­g boundary reflection­s. See our main feature for more on bass modes and nodes (from p18)

realtraps.com

 ??  ?? RealTraps’ free ModeCalc applicatio­n maps out the modes based on the three room dimensions
RealTraps’ free ModeCalc applicatio­n maps out the modes based on the three room dimensions

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