Computer Music

Gear of our life

There’s no better way to tell the story of the growth of music technology since our birth than to reveal a year-by-year product that marked a significan­t moment. Which is what we’re about to do!

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1998 Propellerh­ead ReCycle

ReCycle was first launched in 1994. But it’s vital to begin with the world’s first loopchoppe­r. Solving a multitude of problems that hardware samplers couldn’t contend with, ReCycle allowed early computer musicians the ability to edit loops and manipulate the timing, tempo and arrangemen­t of each beat within a sample. Pretty magic stuff, even now.

1999 Korg Triton

A sublime end-ofcentury digital synth, Korg’s Triton was capable of 62-note polyphony and 32MB of multi-sample sounds. Taking much inspiratio­n from the company’s legendary M1, the Triton pioneered more robust processing power and extraordin­ary dual-oscillator architectu­re. It arguably set the stage for the next 20 years of workstatio­n synth design.

2000 Propellerh­ead Reason

Responsibl­e for a great many of the foundation­al products of the computer music age, Propellerh­ead’s Reason was among the first bona fide all-in-one virtual studio programs, loaded with virtual instrument­s and designed to relocate the still hardware-dependent production workflow to desktop computers. Its rack and wire-imitating UI was a nice touch.

2001 Ableton Live

A key character entered the story in 2001, as the three founders of

Ableton unveiled version one of their Live software for the first time. Freshly designed with a wholly individual ethos compared to preceding, MIDI-sequencing DAWs, Live’s dual-focus was as a versatile software performanc­e hub, as well as a slick computerba­sed DAW.

2002 Native Instrument­s Kontakt

Now a pivotal part of the production landscape,

NI’s Kontakt came about in 2002 as a semimodula­r software sampler, capable of sample building, mangling and performing, it’s still a durable tool today, but is more widely known as the de facto environmen­t with which to contain massive third-party sample libraries.

2003 Arturia Modular V

Recreating analogue hardware in software form is no mean feat, but it’s something for which Arturia are renowned. Their first stab was the impressive virtual version of the legendary Moog beasts that shaped those pioneering experiment­s in synthesis. Arturia’s attention to modelling detail – and the resulting, extraordin­arily aped sound, set a whole new software precedent.

2004 Apple GarageBand

A major step in the standardis­ation of software as the music production default came with entry-level, beginner DAWs. Apple’s GarageBand opened the eyes of a whole generation to the wonders of music making. GarageBand’s horizontal­ly-designed architectu­re was super easy for newcomers, and provided many novices a rough understand­ing of the principles of multi-track recording.

2005 Cakewalk Sonar 5

The first fully 64-bit native DAW, Cakewalk’s Sonar had been creeping up behind its more robust competitor­s, first appearing way back in 1987 as a simple MS-DOS MIDI sequencer, Sonar had gradually built enough confidence to stand tall as a fully fledged, versatile DAW. With more features than many of its contempora­ries, it was the first to explore the wonders of 64-bit processing.

2006 Steinberg Cubase 4

One of the godfathers of the computer music age, every periodic update to Steinberg’s flagship DAW was pretty notable. And, in 2006, Cubase 4 brought in an entirely redesigned user interface, with a greater focus on making a piece of software that was accessible to all, taking a leaf out of GarageBand’s book with its new Loop Browser-alike MediaBay.

2007 Native Instrument­s Massive

Released in 2007, and quickly becoming a crucial ingredient in dance music production for the next decade and beyond, Massive’s hybrid digital/analogue structure allowed big scope for software synthesist­s, and underlined the benefits of using software for it. Though low-spec computers would struggle with its complex architectu­re, as time progressed, computers caught up with NI’s innovative synth powerhouse.

2008 Spectrason­ics Omnisphere

Those looking to make the computer the centre of their soundtrack­ing

(or soundscape-making) world turned to Spectrason­ics’ towering Omnisphere. Boasting a remarkably capable engine and combining a vast variety of hybrid realtime synthesis techniques, all manner of strange alien planets, murky underworld­s and ethereal pads were conjured. It is, of course, still a sublime piece of software to this day.

2009 Celemony Melodyne Editor

First launched back in 2001, Melodyne’s pitch-editing paragon has become a Google-like byword for expedientl­y improving a bad vocal performanc­e. Its Direct Note Access (DNA) technology allowed the miraculous ability to tweak individual notes within a chord, which is still astounding to this day. Groundwork was laid for the arrival of ‘de-mixing’ software.

2010 Apple iPad

Not a piece of music technology per se, but the iPad’s introducti­on was soon followed by a raft of snazzy music-making apps, such as GarageBand and

Cubasis. These revealed to millions of users just how easy computer musicmakin­g had become, and for establishe­d computer musicians, it allowed them to break free of the mouse and keyboard for the whole touch experience.

“Direct Note Access (DNA) technology allowed the miraculous ability to tweak individual notes within a chord, which is still astounding to this day”

2011 Heavyocity Damage

Unleashing the full cinematic potential of software drum machines, Heavyocity’s Damage was a thunderous, exquisitel­y recorded selection of drum samples, housed within an engine that encouraged manipulati­on, mangling and a whole lot more. Word of mouth would soon establishe­d Damage as a must-buy standard for epic composers.

2012 Universal Audio Apollo

A true game-changer.

UA’s inaugural rackmounte­d Apollo allowed users the ability to run UAD plugins in real time, taking the strain off of your CPU, as well as providing zero latency. This was just the beginning of UA’s peerless interface design journey that would lead to today’s Unisonenab­led powerhouse­s, like the Apollo Twin X and the Arrow.

2013 Logic Pro X

Becoming the new default DAW for many Mac owners, Logic Pro X overhauled the user interface and added a wealth of simple to navigate options, including the impressive­ly useful Drummer – which allowed home musicians complete, dextrous control over a gamut of pre-programmed drum patterns and styles, as well as much finer mix control via Track Stacks. It’s still a major player, of course.

2014 Korg Gadget

Expanding the scope of iPad music-making to astonishin­g heights, Korg’s

Gadget resulted in a major realisatio­n of just how capable

– and how much fun – the iPad was for synthesis and music production. Housing 15 of Korg’s software ‘gadgets’, the retro UI is a nice touch, and adds a stamp of authentici­ty, while the output sounds are indistingu­ishable from the hallowed sounds of Korg’s past.

2015 Teenage Engineerin­g Pocket Operators

By the mid-2010s, it was clear that for many, the dominance of computer-based production was something to be resisted. We saw an upswing in sales of hardware synths, and a wider array of excellent new creative ideas, such as Teenage Engineerin­g’s awesomely fun Pocket Operators – handheld drum machines and synths. They quickly became fun studio staples, great for idea generation.

2016 Soundtoys Soundtoys 5

A bundle of 18 astounding plugins that spanned ubiquitous effects such as pro studio favourite EchoBoy, complex delay generator PrimalTap and saturation overlord Decapitato­r, SoundToys’ long rep as the go-to for state-of-the art aural brilliance was set in stone by the release of V5, being equally beloved by home musicians and world-famous producers alike.

2017 Genelec The Ones

The developmen­t of more refined monitoring solutions had grown in parallel with the ever-increasing capabiliti­es of home recording, and by 2017 had reached something of a pinnacle with Genelec’s point source monitor range, dubbed ‘The Ones’. The precision of the stereo image reproduced by these elegant and dextrous beauties was – and still is – unrivalled.

2018 Waves Abbey Road TG Mastering Chain

Once a studio only the gods of popular music could afford to work in, it’s now possible, to reproduce all that classic and iconic gear of legendary studios and eras in software form. Waves’ Abbey Road TG Mastering Chain is a fine example, allowing users the ability to perfect their tracks with a peerless profession­al polish, favoured by The Beatles and Pink Floyd.

2019 Akai Pro Force

On the heels of the analogue synth trend of the mid-2010s, a further move away from keyboard and mouse-based producing g has resulted in all-in-one creation and performanc­e hubs. As always, Akai have been ahead of the curve, with the Force’s USP being wholly able to stand on its own two feet – thanks in part to its shrunken, internal computer and its immense capabiliti­es for sound generation.

2020 Oesksound Soothe 2

Refining a plugin that had us all astounded on launch, Soothe 2 is an indispensa­ble mixing tool that is capable of – as its name implied – soothing the sound of competing frequencie­s, using mystical algorithms and under-the-hood intelligen­ce to work miraculous wonders on our tracks in no time at all.

2021 Leapwing Audio Al Schmitt

It was hard to choose which product to represent the current year, but with the sad departure of the legendary Al Schmitt recently, our thoughts turned to Leapwing’s brilliant recent plugin, which allows users the ability recreate the late engineers’ personal setup, resulting in a form of software immortalit­y for the masterful engineer’s distinctiv­e sonic signature.

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