Computer Music

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4. Clean and long

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1

Now let’s look at Long room mode. Here the Size and Feedback capabiliti­es are increased. We’re going to start with a typical drum kit treatment. Load up Drum Hall on an auxiliary, set the Dry to 0% and Wet to 100% and grab some suitable beats to process.

2

Sticking with drum kit sounds, now try a shorter sound: Snare Smash. This uses the Steel 2 mode and the Long setting, but with the Size set to Small. Try this once again on the close mic sounds of snare and, to some degree, kick.

3

For close-miked snare and kicks, this reverb adds that classic, fat early reflection sound with a short to medium tail. Indeed, look at the Mode on the display and you’ll see it’s Flutter. Solo the auxiliary return and that flutter characteri­stic is pretty obvious.

4

Despite the Long setting, you get a short and dense reverb with minimal pre delay or build up time. This is ideal for turning puny snares into fat rounded back beats. It’s very coloured, with a particular sound, but the smoothness and quick tail-off sound fantastic.

5

Next up, a proper long reverb, the suitably titled Pad Long. Load this preset on the auxiliary instance of IronVerb CM. We’ve also loaded up an instance of Dmitry Sches Thorn CM and the classic preset Ghost Keys, switching off all of its onboard effects.

6

You only have to hit one note to get the message with this preset. The glorious shimmering decay goes on for a few seconds revealing the full glory of the Plate mode. And with modulation set quite low and slow, and no damping resonance the reverb tail is smooth and clean.

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