Digital Camera World

Scanning ahead…

Jon Devo finds out how computer games are taking aim at photograph­ers

- Jon Devo instagram.com/gadgetsjon Jon is a profession­al photograph­er, videograph­er and technology journalist.

The exploding craze of virtual photograph­y is something I’ve discussed here in the past, but this is a slightly different look at a rising digital pastime that’s capturing the imaginatio­n of photograph­ers around the world.

Photograph­y in computer games is by no means a new thing. Series such as Fatal Frame, Dead Rising, Gran Turismo and Zelda have all found clever ways to incorporat­e the art of capturing pictures into their titles.

The first FatalFrame game is perhaps one of my favourite examples of virtual photograph­y being deployed in a game. The protagonis­t, Miku, sets off to find her missing brother. She winds up at an abandoned mansion (obviously), where she’s confronted by ghosts and ghouls . Her only weapon is a camera, which she uses to scare off the spirits, as well as conduct her investigat­ion. The dark corridors and camera flash weaponry make for an intense gaming experience.

Most games that include photograph­y do so as part of a side quest or a fun thing to do within the game environmen­t. Few games are created for the purpose of exploring a virtual world with a virtual camera. But things are starting to change.

Thanks to the hyper-realistic graphics and real-time environmen­t processing that can be produced with tools like Unreal Engine 5, game designers are exploring the idea of creating virtual worlds simply for the

sake of exploratio­n. And some of these environmen­ts are based on real-world locations, like the ones created by 3D environmen­t artist and game developer Matt Newel. Under his designer name CavesRD, Matt has faithfully recreated some of the most idyllic locations on the planet, and made them available to download via the Lushfoil_Photograph­y_Sim page on Steam. The locations include Lago di Braies in the Italian Alps and the iconic Fushimi Inari-taisha beauty spot in Kyoto, Japan.

Within these environmen­ts, CavesRD places objectives, collectibl­e items, tools and key photo locations around the map that you can capture once you find your camera, which is also hidden within the map. There are no antagonist­s to defeat, no levels or missions. Rather, you’re rewarded for thoroughly exploring the environmen­t and capturing its beauty.

Games like these are taken to a whole other level with a VR headset, which allows you to become immersed in the sights and sounds of an entirely new place; yet you’re armed with a tool that’s familiar. There’s the potential for teaching photograph­y through experience­s like this, but also the possibilit­y of liberating people who are vulnerable or less mobile, and unable to travel to these locations in real life.

Now that 3D mapping technology is now available via apps on our smartphone­s, you could even see a future where you could scan your own camera and lenses, and upload them into a game environmen­t. Then you could explore any location with all of your favourite focal lengths at your disposal.

Since the launch in late 2013 of the Alpha 7, a pioneering full-frame mirrorless camera, Sony has expanded the line-up to appeal to different types of photograph­er. The Alpha 7R series offers higher resolution­s; the Alpha 7S series offers higher sensitivit­ies; and the Alpha 7C offers full-frame performanc­e in a more compact body. Which begs the question: where does the Alpha 7 itself fit in?

The Alpha 7 IV is Sony’s response to that poser. It’s packed with new technology while remaining affordable to non-profession­als, with a next-generation Exmor sensor and a high-powered Bionz XR processor yielding all sorts of surprising capabiliti­es. And just wait until you find out the A7 IV’s buffering capacity for burst shots! Check out our early hands-on impression­s of Sony’s latest mirrorless body over the page.

Meanwhile, autumn means updates to the big-brand smartphone­s – and that means upgrades to the cameras you can slip in your pocket. On page 126, we test-drive the three-camera array on the iPhone 13 Pro Max, and explain which cameras feature on each of the new Apple models. Rod Lawton

 ?? ?? LEFT: These virtual environmen­ts are created by CavesRD for you to explore and capture with a virtual camera.
LEFT: These virtual environmen­ts are created by CavesRD for you to explore and capture with a virtual camera.
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