EDGE

An Audience With…

We trace a line through one of the most eclectic ectic careers in all of videogames with Brenda Romero

- BY ALEX WILTSHIRE

dience

Brenda Romero’s games have covered almost every genre and audience, from resolutely commercial to arthouse; fantasy to shlocky; thoughtful to cute. She’s lead and built studios, developed and run academic courses, and explored in a personal series of boardgames ways in which game design can express difficult human themes. There’s pretty much no area of game developmen­t she hasn’t had a hand in at some point or other. Here, on the eve of receiving the BAFTA Special Award for her contributi­ons to the industry, she discusses her recent move to Galway, her experience­s with Silicon Valley culture, why she designed a game about slavery for her daughter, and her fascinatio­n with chefs.

How are you enjoying living in Ireland? Oh, jeez, well, we love it! We came to Ireland in 2014. There was a time when if you wanted to make games you needed to be in one of the centres where they’re made, but increasing­ly that’s just not the case. And there’s a great indie-game scene happening here in Ireland, and EA’s got 400 people here as well. So we just made a decision; we could be anywhere we want to be, so why not here?

What’s your day-to-day life in Galway like? I teach at the University of Limerick in the game developmen­t programme where I’ve just started up a Masters in game design, so I might be teaching, but most days I’m working on a new game. Every day is different and it depends on where you are in the project, but right now I’m in pre-production. Most of the day is working with the team, setting up the architectu­re and answering the design questions that need to be answered. It’s absolutely the most fun part of making a game.

What can you tell us about the game? [Laughs] I can tell you it’s a game! All I can really say is that it’s a game I’ve been looking forward to make. I don’t think anyone will be surprised about it. It’s about a topic I’ve wanted to make a game about since I was, geez, I don’t know, probably in my 20s, so a long time.

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