Get the band back to­gether

EDGE - - HYPE -

De­vel­op­ers love solv­ing two prob­lems with a sin­gle idea, and so do we. This is a cu­ri­ous month for Hype: on one hand we have teams of vet­eran de­vel­op­ers go­ing back to ideas they ex­plored in the for­ma­tive years of their ca­reers. On the other, young, small teams are ex­plor­ing the fu­ture shape of mu­sic games. Two very dif­fer­ent groups with wildly vary­ing philoso­phies on the fu­ture of in­ter­ac­tive en­ter­tain­ment – and both summed up by a sin­gle head­line. Magic.

Un­der­world As­cen­dant (p36) sees mem­bers of the team be­hind genre­defin­ing 1992 RPG Un­der­world: The Sty­gian Abyss re­unite to see what mod­ern pro­cess­ing power, and 25 years of progress in game de­sign, can do for an idea that proved the ge­n­e­sis for the im­mer­sive sim. Like­wise, Two Point Hospi­tal (p46) sees a team led by some of the creators of 1997’s

Theme Hospi­tal re­unite to ex­plore what 2018 can of­fer the sorely un­der­ex­plored hospi­tal-man­age­ment game. Nei­ther, as you’ll dis­cover in the pages that fol­low, is a mere re­u­nion tour, top­ping up age­ing cof­fers with the prom­ise of nos­tal­gia.

As for our mu­si­cal youth? Wan­der­song (p44) plays with the con­cept of mu­sic as me­chanic in a wist­ful 2D ad­ven­ture. And in Rhythm Doc­tor (p48), a team work­ing re­motely in Malaysia and Peru of­fers up a rhythm game that doesn’t break the fourth wall so much as shat­ter it, feed the noise into a sam­pler and spit it back out in bril­liant, stac­cato bursts of dizzy­ing ex­per­i­men­ta­tion.

Some might call this head­line-led style of writ­ing ‘lazy jour­nal­ism’ (se­ri­ously, you can stop send­ing those emails now, we get it). If it’s proper shoe-leather stuff you’re af­ter,

The Oc­cu­pa­tion (p40) has you cov­ered, with its tale of an in­ves­tiga­tive re­porter nos­ing around the north­west of Eng­land for four re­al­time hours, won­der­ing whether to blow the whis­tle on a bomb­shell of a story. Now that’s what we call head­line news.

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