Despite hitting Japanese shelves some 15 months after Yakuza 6, Hokuto Ga
Gotoku does not make use of the new Dragon Engine. Instead it’s built on the same tech as
Yakuza 0; while that means a solid 60fps during open play, it can also feel like a step back, particularly in the look of the game. A cel-shaded aesthetic means characters escape the worst of it, but environments come off particularly badly; a post-apocalypse desert wasteland is never going to be easy on the eye, sure, but it’s jarring stuff nonetheless.