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Digital foundry

Goat Simulator’s creators get real with a dazzlingly dynamic factory builder

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Coffee Stain Studios gets real with dazzling factory sim Satisfacto­ry

This time, Coffee Stain is playing by the rules. While its previous project Goat Simulator revelled in going off the rails, Satisfacto­ry is about the pleasure of creating a perfectly interlocki­ng set of your own to ride. Vibrantly coloured, lavishly detailed machinery gleams in the sun in this firstperso­n open-world building sim. Its art style is a combinatio­n of various factors including life studies, art found online and game-engine limitation­s. “We’ve always had a conflict in mind between machine and nature, hard surface versus organic,” art director Joakim Sjöö says. “I think this will become visible to players as their factories grow bigger and the landscape transforms into industry.”

The aim is to “explore and exploit”, drilling, digging and chainsawin­g your way through lush alien planets to build the ultimate factory. “We wanted the player to be the factory constructo­r,” Sjöö says. “Playing the game from ground level, seeing buildings tower above you and exploring the wild in firstperso­n made so much sense to us.”

Satisfacto­ry is still under constructi­on, though a closed alpha launches on PC this year.

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