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Babel fishing

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The only barrier Agent 47 doesn’t have to worry about in Hitman is the language, a source of some irony for a series that is given to globetrott­ing. IO has toyed with having NPCs speak a range of tongues, but feels this would make life too difficult for players. “At one point we were thinking, let’s go full indigenous, let’s put in a language you might not understand,” Eskil Mohl comments. “Which would be really good for the fantasy, but so much of Hitman is about eavesdropp­ing.” The new game does, at least, feature properly accented dialogue for each map. “We got hit hard for the dialogue in the 2016 game – it was strictly vanilla American, which in certain levels can feel a bit immersion-breaking.”

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