SOMETHING’S MISSING
Amid the tangles of wires, flashing hardware, scribbled scientific formulae and slightly over-egged mood lighting, we catch glimpses of a regular household. It’s not a big place – all boxy rooms, claustrophobic hallways and locked doors – and so you’re rarely far from the item you need to advance the story. Even so, a couple of moments are poorly signposted, while it’s not always easy to distinguish key items from clutter, temporarily breaking the game’s spell as you try to figure out what you’ve overlooked.