EDGE

SOUND GARDEN

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The Gardens Between’s audiovisua­l design is elegantly done: Arina or Frendt will sometimes point to the next relevant interactiv­e element of the puzzle, while sound and vibration cues play a large part in letting you know when you’ve lined something up just so (a bolt of lightning, a droplet of water) and should wait for an effect to take place. These gentle nudges extend to the short vignettes between groups of levels, in which there are secrets to be found.

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