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The Long Game

A progress report on the games we just can’t quit

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Progress reports on the games we just can’t quit, featuring the slightly dampened impact of Labo

Developer/publisher Nintendo (EPD) Format Switch Release 2018

For sheer curiosity value if nothing else, Labo’s unveiling in January made a sizeable splash. Less than nine months later and its latest pack, the Vehicle Kit, has barely made so much as a ripple. Nintendo may well insist its cardboard contraptio­ns are meeting internal expectatio­ns, but you would imagine Labo’s sales figures have privately disappoint­ed the company’s top brass.

It’s a pity, as this third kit is probably the best yet, and almost certainly the most likely to get extended use. The builds are every bit as enjoyable as they are time-consuming to make. There’s something quietly magical in how initially flimsy pieces steadily grow sturdier as they fold up and slot into one another; how simple elastic bands add necessary tension and allow moving parts to snap back into position; and how strips of card and the rumble of the inserted Joy-Cons can provide vital audio feedback.

The noisy clicks as you rotate the wheels of the new submarine controller are a tactile case in point; likewise the steadily quickening rhythm you hear as you refuel your car in the game’s sandbox adventure mode. While the Variety Kit offered fairly simplistic minigames to showcase each Toy-Con, and the Robot Kit’s limitation­s became quickly apparent, this is a more substantia­l offering, as you explore an open world by land, water and air. It’s not a huge place by any means, but each of its ten biomes hosts eight disparate challenges, and finishing them all unlocks a bonus task and extra vehicle attachment­s.

Switching between the three is hardly seamless, partly because you need to remove and reinsert the starter key in which the right Joy-Con is housed, but also because the Toy-Cons themselves are rather bulky. And though the aeroplane joystick feels wonderful, the in-game vehicle is a real fuel-guzzler, forcing you to land far sooner than you’d like. That’s less of a problem in the Rally mode, but as with the steering wheel and accelerato­r pedal you suspect it will get more use in some future game. Might we suggest Star Fox?

It’s clear Nintendo is already getting better at this: the screen attachment for the steering wheel is both more robust and easily accessed than its motorbike counterpar­t in the Variety Kit. And alongside a YouTube channel full of creative suggestion­s, it’s now actively pushing new build ideas through news channel features. But Labo may have a problem: the software needs to be good enough to make the assembly process worthwhile, but not so much that players are too busy having fun to explore the wider possibilit­ies of the tech. How it solves that issue – thirdparti­es may be one answer – will likely determine Labo’s future.

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