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Cutting words

Small Island Games unites young and old artforms in this poetic adventure

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The poetic Haiku Adventure mixes young and old artforms

Haiku – a venerable Japanese poetic form with a three-line, 5-7-5 syllable structure – and the point-and-click adventure might seem odd bedfellows, but as Small Island Games co-director Ceri Williams observes, both hinge on an element of reflective curiosity. “What we love about haiku is that apparently they’re supposed to be discovered, not written, which really suits a game about looking for inspiratio­n,” he says. The game in question is PC and mobile odyssey Haiku Adventure, in which a pilgrim wanders single-screen environmen­ts, composing poems by interactin­g with objects and characters to reveal lines of verse.

The game’s beautifull­y wrought landscapes are based on ukiyo-e woodblock prints – literally, “pictures of the floating world”. Puzzle outcomes within range from the improbable, such as triggering a distant volcano to awaken a bird, to the fantastica­l: petals forming a bridge, for instance.

The haiku themselves are written by a researcher, Amy Butt, in an intriguing balancing of the needs of poem and game. “They need to have their own rhythm, but they’re also functional, mechanical things that need to be understood,” Williams explains. The result may be one of 2019’s more breathtaki­ng specimens of both visual art and writing.

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