EDGE

New forms

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Mizuguchi’s work since the formation of Enhance Games has been as much about looking back as forward. He is righting old wrongs, making the Rez game that always existed in his head and, now, making a game he first dreamed up over a decade ago (he couldn’t get the licence, and Lumines was born). When will we see something truly new from him? “Personally I feel free from a lot of technical limitation­s. Engines are getting better, and so is hardware. Ten years ago, 20 years ago, if we had an idea, it was hard to make it real. Now it’s easier. We can be artists... pure creators.” Macdonald points to the lessons learned in Enhance’s games to date, too:

Rez Infinite was about figuring out VR and experiment­ing with Area X, and Tetris

Effect builds on both. What follows will expand on those lessons further. “We’ll take the training wheels off, and go full bore in that direction,” he says.

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