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Sword&Sworcery may have embraced Twitter at release, but seven years on Capybara’s feelings have soured in the face of fake news and harassment. The Switch version notes that, “Social networks have proven to be catastroph­ic for society, so we now encourage isolation and regretful reflection.” Creative director Kris Piotrowski observes more baldly that, “In the year 2018, Twitter is a vat of toxic waste and we want nothing to do with it,” a sentiment that rings rather hollow for being tweeted with appropriat­e hashtags.

Sword&Sworcery thus stands as a bookend for the fad of social media integratio­n in games. Where once it treated tweeting as a cheeky extension of its mythology, now it can only throw up its hands in despair.

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