One way that Unity is try­ing to make the de­vel­op­ment process eas­ier is by clos­ing the gap be­tween pro­gram­mers and artists. It cur­rently has ba­sic SketchUp-style 3D mod­el­ling tools within its editor, so any­one can make tweaks to game ob­jects there and then, but the fu­ture plans for its visual tools are much more am­bi­tious. “In the next, prob­a­bly, year or so, an artist who doesn’t even know pro­gram­ming could take Unity, put in con­tent, cre­ate an ex­pe­ri­ence, use visual script­ing to wire it all to­gether, press a but­ton and gen­er­ate code that is more per­for­mant than a 20-year vet­eran pro­gram­mer could write by hand,” says Brett Bibby. “That’s go­ing to com­pletely change the world.”

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.