A LA CARTE
The game may be swimming in systems, but it’s up to you how much you engage with them. You can use pelts and hides to craft bigger satchels, yes, but it’s a luxury rather than a necessity. You can craft more powerful ammo types at campfires, and improve weaponry at gunsmiths, but the carbine you found a couple of hours into the game will carry you all the way to the end. And the essentials happen naturally, with core stats for Morgan and his horse improving through regular use. We expect some of these systems to come into their own in Red Dead Online – indeed, a few feel designed for it, with some of the customisation options feeling a little silly. Did they really have horse dreadlocks in the late 1800s?