TALES FROM THE CRYPT
The story picks up a few years after the events of DevilMayCry
4, by which point Nero has set up his own demon-hunting Devil May Cry business. It operates out of the back of a transit van (“The DMC Motorhome, as we’ve been calling it,” DMC5 producer Matt Walker says) which has handy gameplay connotations: NPC ally Nico will drive up and allow Nero to tinker with his loadout at certain points in the levels. While our Nero demo riffs heavily on Norse mythology through nods to Niddhog and Yggdrasil, the game will as ever draw upon a plethora of sources for its bestiary, though The Divine Comedy remains the central touchstone. While DMC4 insisted players use Nero for more than half the game before Dante showed up, here the central cast assembles much more quickly. In some missions, you’ll have no choice over which character to use, but in others you’ll be able to choose between two of them, or all three. Multiplayer functionality, seemingly revealed in a PlayStation Store listing, has yet to be officially confirmed.