This Month On Edge
The things that caught our eye during the production of E326
BOOK Japansoft: An Oral History bit.ly/japansoft
Former Edge editor – and current Edge contributor – Alex Wiltshire is authoring yet another book. Japansoft: An Oral History charts the experiences of developers working at companies such as Sega, Capcom, Enix, Hudson Soft and Nihon Falcom, to name a few. It’s a combination of Wiltshire’s own interviews, and selections from the extensive transcripts from videogame writer John Szczepaniak’s 2013 research trip around Japan. Design agency Julia is on board: illustrations from Yu Nagaba will add anecdotal charm to the book, as will never-beforeseen photographs and press adverts. Japansoft: An Oral History promises to be a rare and intimate look into some of the untold stories from Japan’s game development history – fingers crossed it reaches its £15,000 funding target.
VIDEO Getting Into The Game Industry bit.ly/PMGvid
As People Make Games, former Eurogamer video bod Chris Bratt highlights the human side of videogame development. The unassumingly titled ‘Getting Into The Game Industry’ tells the story of how Derek landed his dream job. The gorgeous animation is the work of recent full-time hire Anni Sayers, and beautifully envelops you in the story. The second half is weaker thanks to a last-minute change of plans, the interview portion too brief – Bratt has promised more in another video. Still, this is an essential, personal look at an industry crisis.
WEB GAME I Want To Eat The Sun bit.ly/eatsungame
Made by Japanese student developer Raw Takahashi (aka Gorillarigo), this is a Katamari
esque arcade game in which you must try to make your jaws large enough to swallow the sun in under 60 seconds. It’s played with an Xbox controller – you move with the left stick, boost with the left bumper, and clamp your jaws together over increasingly large pellets with the right bumper while avoiding bombs. Goodness gracious, it’s satisfying. The quality of the animation makes every snap – produced as your strange koi carp-esque avatar rips its torso in half to surround a target before savagely engulfing it – delicious, pellets bursting like juicy salmon roe filled with points and particle effects. The music is delightful, the premise compulsive, and the execution elegant. We demand a Switch version this instant.
PERIPHERAL Cybershoes bit.ly/cybershoes
Not a joke, apparently. You might look like a berk on buttered rollerskates while using Cybershoes, but they’re actually rather effective for getting around in virtual reality. Sit down, strap them on, and the rollers in the soles track the movements of your feet against carpet. According to the Kickstarter page, the reason why Cybershoes help prevent nausea is that when you walk in real life, your head (and inner ear) naturally moves too. “These are exactly the same movements that you perform when using Cybershoes,” it claims. One look at any of the hilarious promotional videos is enough to tell you otherwise – nonetheless, the thought of being able to heelie around Whiterun is tempting enough to make us consider taking the optional Cybercarpet seriously, too.