Bat­tle­field V’s lev­el­ling sys­tem is unin­spired, but in­of­fen­sive. Each class has two vari­ants, the sec­ond un­locked at level eight – As­sault play­ers, for ex­am­ple, can opt for a vari­ant that deals ad­di­tional dam­age to ve­hi­cles and spot-marks them for al­lies in the bar­gain. Each weapon and class has its own un­lock tree, and ev­ery­thing save weapon paint jobs and char­ac­ter skins is un­locked through play. Ad­di­tional points for cos­met­ics can be un­locked through now genre-stan­dard daily ac­tiv­i­ties and op­tional as­sign­ments. Thank­fully, DICE ap­pears to have learned its les­son about grind­ing after nickel-and-dim­ing play­ers with Bat­tle­front II’s un­locks: even if you’re rub­bish with a par­tic­u­lar class, you can un­lock a few up­grades in a cou­ple of matches.

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.