EDGE

LEVELLING THE GROUND

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Battlefiel­d V’s levelling system is uninspired, but inoffensiv­e. Each class has two variants, the second unlocked at level eight – Assault players, for example, can opt for a variant that deals additional damage to vehicles and spot-marks them for allies in the bargain. Each weapon and class has its own unlock tree, and everything save weapon paint jobs and character skins is unlocked through play. Additional points for cosmetics can be unlocked through now genre-standard daily activities and optional assignment­s. Thankfully, DICE appears to have learned its lesson about grinding after nickel-and-diming players with Battlefron­t II’s unlocks: even if you’re rubbish with a particular class, you can unlock a few upgrades in a couple of matches.

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