EDGE

Apocalypse now

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As the night wears on, the clock ticks over, and you’ll start to see some worrying signs of the impending armageddon: fish falling from the sky, meteors crashing to earth. “They drop things into the world – there’ll be fish on the ground, and characters will also drop things into the world,” Chappelear says. Guests will move positions around the party, and more will arrive throughout the evening – despite the bad omens. “We want to have the first couple of events be something that’s relatable,” Genevieve says. “But then we want to push the world in other, more uncanny ways, where maybe it’s even affecting the player somehow. We definitely want to have more abstractio­n in that direction for furthering the end of the world sequences.”

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