Light speed
All sorts of fun, broken things have been purposefully left in our demo, including an infinite double jump that practically begs us to try to find the upper limit of the level’s skybox. Perhaps unsurprisingly, PhiGames has intentionally designed levels for competitive speedrunners, who will no doubt rejoice in finding the most efficient routes through the openended areas. The current dev record for the first area stands at around two minutes (our casual playthrough takes about ten times that). Whether the deliberately broken versions of Recompile’s movement abilities will be included as Easter eggs in the final game remains to be seen, but they’d certainly make for entertaining extra speedrun categories.