Robotic delivery
Nabeshima may have spent his time at FromSoftware working on Armored Core rather than Dark
Souls, but it’s clear that the studio’s way of making games has informed Left Alive. “FromSoft is really about people wanting to make something that they themselves find exciting,” he says. “Hidetaka Miyazaki once said to me that From is not the kind of company that can make something like
Super Mario, that everyone can enjoy. Instead they try to make things that a specific group of people can enjoy a lot. I’ve carried some of that over to Left
Alive. There are things in there that don’t have a mass appeal: it’s a dark story, and there are elements, like robots, that not a huge number of people like. I’d really like to make a game that appeals to people who do find that kind of thing interesting, and really do it for them.”