Rocket fuel


After 23 years of Ace Com­bat, you’d think

Ace Com­bat 7 would be sim­ply go­ing through the mo­tions for Kazu­toki Kono and the Project Aces team. Not so: it’s been a tu­mul­tuous jour­ney. One dif­fi­cult mo­ment in­volved scrap­ping a com­pleted pre­view build based on pre­vi­ous num­bered ti­tles in the se­ries. “We de­cided to give up keep­ing that pe­riod’s Ace Com­bat, and recre­ate the ba­sis from scratch,” Kono says. “Hon­estly speak­ing, I con­sid­ered can­celling the cre­ation of the ti­tle.” But fan sup­port con­vinced him to move for­ward with a new num­bered se­ries en­try. The VR mode has also helped keep Kono and team mo­ti­vated to keep go­ing. “There’s one thing I learned from devel­op­ment,” Kono says, “‘The cre­ators will be bored ear­lier than fans’. Or per­haps, ‘We get anx­ious ear­lier than fans’. I’ve ob­served many a long-run­ning ti­tle, and it’s re­ally a turn­ing point whether cre­ators can be pa­tient with those anx­i­eties and en­dure those pres­sures.”

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