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Number one with a bullet

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Stormdiver­s’ mines are another example of Housemarqu­e’s previous pedigree peeping through. Get too close to the sentry-like structures and they’ll begin tracking you, exploding on contact if you’re too slow to escape. “Currently they only have self detonation, but we could put turrets on them and they could be shooting at you,” Haveri says. “Imagine a swarm of those moving, clearly following somebody. You shoot one of them and you see this cascading chain explosion, and maybe you get somebody. If you don’t, then you know that there’s still someone alive in that direction.” We almost wish this was already part of the demo, but restraint is key for the studio. “We haven’t even tested any kind of real Housemarqu­e things, like bullet hell. Those are the things that hopefully we can communicat­e that we’re looking forward to making. We don’t want to push too many of those things into the first version, but in the months after launch, we will definitely have more.”

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