Be­yond the cam­paign and mul­ti­player, Reach pack­ages to­gether dis­parate fea­tures re­flect­ing trends when it was made and in­di­cat­ing where games might have been headed. Fire­fight is a co­op­er­a­tive horde mode where play­ers work to­gether, shar­ing a pool of lives and the oc­ca­sional ord­nance drop, to de­fend a point from waves of en­e­mies. The­ater’s re­play edit­ing tool seems to pre­fig­ure the next gen­er­a­tion’s em­pha­sis on share but­tons and photo modes, and ac­knowl­edges Halo’s strong ma­chin­ima com­mu­nity. That fo­cus on user-gen­er­ated con­tent shines through in Forge mode, which lets you cus­tomise maps and cre­ate your own game modes, share­able through an in-game browser. None are unique to

Reach, but it was the first time all three ap­peared in a sin­gle Halo ti­tle.

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