EDGE

FEATURE CREEP

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Beyond the campaign and multiplaye­r, Reach packages together disparate features reflecting trends when it was made and indicating where games might have been headed. Firefight is a cooperativ­e horde mode where players work together, sharing a pool of lives and the occasional ordnance drop, to defend a point from waves of enemies. Theater’s replay editing tool seems to prefigure the next generation’s emphasis on share buttons and photo modes, and acknowledg­es Halo’s strong machinima community. That focus on user-generated content shines through in Forge mode, which lets you customise maps and create your own game modes, shareable through an in-game browser. None are unique to

Reach, but it was the first time all three appeared in a single Halo title.

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