A link between words
Paring down the script has been crucial in a game where you’re against the clock – there’s an option to pause time while you’re reading, but Mobius Digital has still had to be economical with its text. From what we’ve seen it’s nailed it: the dialogue is brisk and witty, never bogging you down with lengthy exchanges or creeds of exposition. “Every piece of writing in the game is either communicating a clue, doing a little bit of characterisation or setting up some important piece of world lore. Usually all three at once,” Beachum says. It has provided some difficulties for localisation, too, as designer and producer Loan
Verneau admits. “There’s so much subtext information that we have to make sure is getting translated. That was quite a challenge, but a really interesting one.”