Warm wel­come

The sepia tones of this quiet, gen­tle goat-farm­ing sim help tell an in­ti­mate story of life and loss that will linger in the mem­ory

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Be­hind the gen­tle sepia tones of The Still­ness Of The Wind

There’s a won­der­fully invit­ing air to The Still­ness Of The Wind. You’re put in the shoes of el­derly goat farmer Talma as she goes about her daily busi­ness on her iso­lated home­stead. Leaves blow through golden fields, where an­i­mals graze con­tent­edly. “It was im­por­tant for me to make this feel warm and wel­com­ing, in order to cre­ate a place that peo­ple wanted to be and for the player to in­stantly set­tle in,” cre­ator Coyan Car­de­nas says. Char­ac­ters come and go as you tend to your farm, bring­ing you tid­ings from your fam­ily in the city. The life sim is the ideal genre to tell a more per­sonal, in­ti­mate story, Car­de­nas says. “Peek­ing through a win­dow to catch a glimpse of a quiet day in the life of some­one, es­pe­cially if they live in a dif­fer­ent world, is some­thing I think videogames as a medium are per­fect for ex­plor­ing. Ask­ing the player to en­act their daily rou­tine, live in­side their skin a while, seems to me to be the ideal way to build em­pa­thy for a char­ac­ter.”

In­deed, your sim­ple lit­tle life doesn’t stay that way for long, trou­ble brew­ing in the wa­ter­colour skies above. “As the nar­ra­tive de­vel­ops, things aren’t as cheer­ful and quaint as they first seem,” Car­de­nas says. “Things get tough, re­sult­ing in a meta-nos­tal­gia for how things were – a kind of lit­eral man­i­fes­ta­tion of ‘golden mem­o­ries’.” A brief pe­riod of ru­ral bliss fol­lowed by a heart-wrench­ing tale,

The Still­ness Of The Wind will re­lease on PC ‘when the goats are ready’, ap­par­ently.

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