STU­DIO OF THE YEAR

EDGE - - THE EDGE AWARDS -

RUN­NER-UP SIE JA­PAN STU­DIO

While we’ve heard rum­blings of dis­con­tent about the PlayS­ta­tion op­er­a­tion’s Tokyo stu­dio, there was no ar­gu­ing with its out­put in 2018. In ad­di­tion to run­ning sup­port on Blue­point’s as­tound­ing Shadow Of The Colos­sus re­make and Hide­taka Miyazaki’s VR de­but Dérac­iné, it gave PlayS­ta­tion VR one of its best games to date with the stel­lar and smartly de­signed As­tro Bot Res­cue Mis­sion.

RUN­NER-UP ROCK­STAR

Rock­star’s global eight-stu­dio net­work may have turned out the run­away game of the year, but re­ports that emerged on the eve of RDR2’ s re­lease raised con­cerns about the hu­man cost of such a stag­ger­ing tech­ni­cal achieve­ment. It’s a sour note in what should be a year to cel­e­brate, but un­likely to be re­peated: if we’ve learned one thing about Rock­star over the years, it’s that it doesn’t like to be em­bar­rassed.

WIN­NER EPIC GAMES

You’d hardly have no­ticed Epic was even at E3 2017: locked away in an up­stairs meet­ing room, it was the for­got­ten man of the in­dus­try. Now it runs the world’s big­gest game, and the lessons learned in its up­keep have seen Un­real En­gine come on leaps and bounds. Fort­nite’s suc­cess broke down walls be­tween plat­form hold­ers, and Epic is giv­ing its cross­play tech to other devs for free. A re­mark­able turn­around.

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