PUB­LISHER OF THE YEAR

EDGE - - THE EDGE AWARDS -

RUN­NER-UP EN­HANCE GAMES

Tet­suya Mizuguchi’s pub­lish­ing la­bel has hit on a win­ning for­mula of nos­tal­gic fu­tur­ism, giv­ing old favourites a new lease of life on mod­ern tech­nol­ogy. Lu­mines Re­mas­tered played it safe – though as a hand­held game at heart, it’s an im­mac­u­late fit for Switch – but Tetris Ef­fect was one of the games of the year, and cer­tainly its most pleas­ant sur­prise, whether played in vir­tual re­al­ity or on a big 4K screen.

RUN­NER-UP NIN­TENDO

With Zelda, Mario, Mario Kart and Splatoon all launch­ing in Switch’s first year, this al­ways looked like a quiet one for Nin­tendo. Yet it has ended it strongly with Poké­mon and Smash

Bros, and smartly padded out the re­lease cal­en­dar with ports of over­looked Wii U games that Switch own­ers might have missed. And with Labo, it has swerved into un­ex­pected ter­ri­tory in a way only Nin­tendo can.

WIN­NER SIE

In a quiet year for the plat­form hold­ers, and with the pub­lish­ing com­mu­nity clearly start­ing to think about the next gen­er­a­tion, this was some­thing of an open goal for Sony. There were mis-steps – surely it has fi­nally lost pa­tience with David Cage – but Spi­der-Man,

God Of War and its best-ever PSVR line-up meant this was a year to re­mem­ber, even if 2019’s look­ing a bit bar­ren.

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