EDGE

TETRIS EFFECT

Developer Monstars, Resonair Publisher Enhance Games Format PS4, PSVR

-

If videogames are, in some way, reflection­s of the world we live in, then turn the page and you’ll see one that takes a more realistic – to a fault, some would say – standpoint. By contrast, Tetris Effect is a wide-eyed idealist at heart. Its signature mode, Journey, takes in a range of sights, sounds and experience­s, from humans to animals, cities to forests, mountains to oceans, land to space. It casts us as pioneers, on an expedition to discover what binds us.

Goodness, how pretentiou­s it sounds. This is Tetris we’re talking about, right? Yes, and in some ways the brilliant puzzle game at its heart is arguably the least interestin­g thing about it. Or it would be, were it not for Tetsuya Mizuguchi applying his trademark synaesthet­ic spin. Tetris Effect rolls play and performanc­e into one. Spin a Tetrimino and you’re sounding out a percussive rhythm, sending messages from ground control to a NASA satellite and back, or tinkling the ivories along to a jazz drummer’s hi-hat fills. And when the pieces start to pile up, you can zone out, a squeeze of the trigger slowing things down as you stack up as many lines as you can before demolishin­g the lot as the beat drops in once more. It represents opportunit­y for score-chasers and respite for panicked mistake-makers: another inspired piece of design.

Sure, the Effect modes can’t quite compete with the brilliance of that musical Journey: it’s still Tetris, but it’s no longer transcende­nt. Yet even here there’s a sense of togetherne­ss, from the weekly rituals where all players contribute to a set target, to the avatars – from aliens to manta rays, Tetriminos to pterodacty­ls – floating above the Earth like neon angels. As the song on the opening stage reminds us, we’re all connected; the miracle of

Tetris Effect is that it makes you feel it.

 ??  ??
 ??  ??

Newspapers in English

Newspapers from Australia