EDGE

Psychonaut­s 2

The brain trust is back

- Developer Double Fine Production­s Publisher Starbreeze Studios Format PC, PS4, Xbox One Origin US Release 2019

PC, PS4, Xbox One

Reinsert the loose tooth; unzip the dental door; psi-blast the uvula – Psychonaut­s 2 walkthroug­hs are going to sound weird. Which, of course, is as things should be. The first game was a witty but otherwise unremarkab­le 3D platformer elevated to something much greater by the feverish imaginatio­n of its worlds, each birthed from the turbulent subconscio­us of a troubled mind. Early signs suggest that, 14 years on, the sequel might just repeat the trick.

We open on the upper cortex of a brain, with the wrinkles steadily widening until the whole thing morphs into a top-down view of a nightmaris­hly large office, housing countless nondescrip­t cubicles. Inside one we find protagonis­t Raz, who has traded his helmet and goggles for a crop of brown hair with a tidy side parting. Joylessly tapping away at his keyboard, he looks every bit the office drone. It’s a sad sight: this is supposed to be his dream job, yet it looks anything but.

As it turns out, this is a construct, designed to let the Psychonaut­s explore the mind of Dr Caligosto Loboto, the unhinged dentist from the first game and antagonist of VR spinoff Rhombus Of Ruin. At the behest of colleagues Sasha, Milla and Lili, Raz is asked to find out who Loboto is working for. What follows is a tailing mission that’s anything but orthodox. As Raz dons his familiar headgear, he almost immediatel­y alerts Loboto by responding to his fretful friends: “I am acting casual.” Told not to lose his quarry, he rounds a corner to find he already has; it seems Loboto has grown suspicious and taken countermea­sures to protect his secret. Still, Raz’s melee attacks make short work of a hastily-stacked pile of cardboard boxes, and the pursuit can continue.

Then things get really strange. Some clever perspectiv­e trickery captures that horrible dreamlike sensation of running towards something without getting any closer, as Raz hares down a seemingly neverendin­g corridor. Suddenly the room at the far end zooms into the distance, leaving him even further to go. When he eventually makes it, the room at the end is now a topdown view of the office – Loboto drops down and walks along the floor, but to Raz it’s now a wall, the cubicles becoming platforms for him to clamber up from a side-on perspectiv­e. When he reaches the top, the camera shifts back behind him, except now he’s walking along the strip lights on the ceiling. By now, Loboto has grown much larger than the construct, having broken free of its confines; shaking the building violently, he sends Raz and another familiar face – the original game’s militarist­ic Coach – falling into a grotesque world where teeth, gums and dental equipment have fused awkwardly with the office setting.

From then on, we get a pacy runthrough of Raz’s psychic powers: as tutorial missions go, it rarely feels like one, with snappy cutscenes that can be measured in seconds rather than minutes. Using telekinesi­s, Raz lifts a giant tooth that has Coach pinned to the floor, before testing it out on the returning Censors, those bespectacl­ed bureaucrat­s wielding their red rejection stamps, and a clutch of chattering dentures. The throwstun-whack rhythm of combat – with the odd psi-blast to mix things up – is nothing new, but everything seems to have extra zip.

A series of propaganda-style posters subconscio­usly persuading Loboto not to spill the beans give Raz the opportunit­y to try out pyrokinesi­s; a set of highly flammable, goo-spitting monsters does the same. Then comes levitation, as you ride an updraught to float safely over to a dentist’s sink before conjuring a glowing ball to roll down the plughole, which leads to an obstacle course of spinning teeth and collapsing enamel bridges. With an intriguing cliffhange­r to round things off, it’s just about the perfect appetite-whetter, suggesting Double Fine is more than capable of recapturin­g the original’s inventive brilliance. As Milla purrs, “There’s a little chaos on every mission, Raz”. On this evidence, that’s a major understate­ment.

The throw-stun-whack rhythm of combat is nothing new, but everything has extra zip

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 ??  ?? Loboto does apologise to Lili for kidnapping her father, but it comes with a caveat: “I’m sorry if you were offended,” he sneers. “That does it, I’m burning this guy,” she understand­ably snaps
Loboto does apologise to Lili for kidnapping her father, but it comes with a caveat: “I’m sorry if you were offended,” he sneers. “That does it, I’m burning this guy,” she understand­ably snaps
 ??  ?? LEFT Loboto’s brain seems to be suffering from a really nasty case of hyperdonti­a – and no, we wouldn’t recommend Googling that
LEFT Loboto’s brain seems to be suffering from a really nasty case of hyperdonti­a – and no, we wouldn’t recommend Googling that
 ??  ?? TOP Figments are back, too. These brightly outlined collectibl­es vary depending on the level theme: expect syringes, dental mirrors and toothbrush­es here.
TOP Figments are back, too. These brightly outlined collectibl­es vary depending on the level theme: expect syringes, dental mirrors and toothbrush­es here.
 ??  ?? ABOVE These posters raise a question that’s quickly answered: it seems a third party has put them inside Loboto’s head as an intimidati­on tactic.
ABOVE These posters raise a question that’s quickly answered: it seems a third party has put them inside Loboto’s head as an intimidati­on tactic.
 ??  ?? ABOVE Given Raz gets to use most of his Psi powers pretty much from the start, we can safely assume there will be new upgrades to come
ABOVE Given Raz gets to use most of his Psi powers pretty much from the start, we can safely assume there will be new upgrades to come
 ??  ?? TOP If you’re bad at dodging, stun enemies by lobbing something from range using telekinesi­s, then finish them off with a melee combo.
TOP If you’re bad at dodging, stun enemies by lobbing something from range using telekinesi­s, then finish them off with a melee combo.
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